![]() ![]() The point of this formula is that more power you get into the item the more each power cost. Let me just give you the formula for the cost so you know. I know peple allready explained that a +1 weapon with a +1 ability cost as a +2 weapon not as two seperate +1 weapons. Technically the +1 to +5 bonuses are the only enhancements on weapons, every thing else is added abilities. The same isn't true for the effective + enhancements, because every one taken makes the next enhancement more expensive.ĮDIT - Should also point out my use of language isn't very accurate here. A set with both of them would only cost 6450 GP over the regular cost. So having a static enhancement like Glamered doesn't make having the Shadowed enhancement any more expensive. They don't interact with the table for + costs, they always cost exactly what they say. Thing like Glamered or Shadowed add 2700 GP, and 3750 GP to the cost of the armor respectively. If you only have the core rulebook and want to know what I mean, look at the armor abilities. Now that I think of it, I don't know if there are any weapon enhancements in the core rulebook that work this way, but there are a number in other books. Certain abilities don't have a + cost, but have a set cost. Now, as for you weapon of choice, it would end up costing 8320 GP, every ability that is a effective + ability adds to the weapons equivalent + rating, so a +1 flaming, corrosive, frost, keen longsword is a +5 longsword in terms of cost. You can have straight + enhancements up to +5, which are quite handy, because the higher enhancements also allow you to ignore certain damage reductions. Would someone be able to point this out to me. I've tried to find the location that explains the weapon bonuses but I cant seem to find it in the Magic items area. Also is the Masterwork price included in the pricing for the +1 bonus. Is that true or do I need to use a different chart. So the Table 15-8 lists the base price of a +1 bonus is 2,000gp. The number after the slash is the critical modifier, which is how many times you roll the extra damage.Īs for Mighty Cleaving I think you have it right (the person above me has it horribly wrong, you can't do Mighty Cleaving without Cleaving). Now, the crit range of a weapon is the range of numbers it crits on, this means a keen 19-20 weapon becomes 17-20. You're using the crafting costs numbers in your example. Allowed by the Cleave featģrd: Tertiary attack allowed by the Mighty Cleaving enhancement on weapon.Īlright, so here's the cliff notes on magic weapons.Īn enhancement bonus (+1, +2, +3, etc.) adds to attack and damage with that weapon.Ī weapon must be at least +1 before you can add any other magical abilities to it.Ī weapon's cost is the cost of the sum of its bonus equivalence (so a +1 keen weapon costs the same as a +2 weapon) plus any static costs. ![]() So in conjunction with cleave does that mean you have the potential for Three separate attack:Ģnd: Secondary attack on adjacent enemy. ![]() ![]() Mighty Cleaving says you get another attack after successfully attacking the first target. So if a weapon has a crit range of 19-20/x2. Keen says that it doubles the crit range of a weapon. I also have a question on two of the abilities that can be placed on a weapon. Or do I just pay 2,000gp to have Keen placed on my blade.Īlso what does the +1 enhancement bonus do besides allowing a weapon to become magical. Now does this mean I have to first purchase the +1 enhancement bonus for my weapon and then Pay another +1 bonus to have Keen on my weapon which would be 4,000gp. On the chart in the Core Rulebook the cost for a +1 enhancement is 1,000gp. I have never bought a magic weapon before and I have few questions. ![]()
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