![]() ![]() This determines what the block drops when the player mines it. Each custom block is assigned a vanilla block to be its base.Unlike the overworld-nether coordinate ratio being 8:1, the overworld-aether coordinate ratio is 1:1.You shouldn't spawn on an aercloud in the middle of the void *too* often, but I don't think I will do a fix for that (since that is part of the fun in my opinion). If it doesn't find one, it will try to find land to place you on within ~80 or so blocks. Like a nether portal, it will try to place you in the nearest portal within 128 blocks in the other dimension.Place the 4x5 frame of glowstone and use a water bucket anywhere inside of the 2x3 area of air (just like a nether portal).If you want to use functions from my crafting/custom blocks/worldgen/etc for your own datapack, you are free to do so without crediting me.Ī rough list of features (mainly going into technical details if you are interested): I will not add 1.16 or 1.17 support because the worldgen system in those versions are outdated. I'm not sure about Optifine because certain settings in Optifine can change chunk loading, so use that at your own risk. In my personal experience I have not encountered major issues using these mods. It is highly recommended to use Sodium and Lithium if you can, although it is not required. I have little ability to address issues encountered on modded servers/clients that can't be reproduced in vanilla. Similarly, there are issues with custom worldgen with Paper, Spigot, etc. In my experience it works perfectly on singleplayer, LAN and private vanilla servers. Aether dimension does not work on Realms because Realms doesn't seem to support custom dimensions right now. If you want to report an issue, please be VERY specific! Don't just say "X is broken" or "X is laggy" - try to be as detailed as you can. Chance for Slider boss room to not generate or not enough rooms in dungeon I would love to see the methods and concepts used in this project to live up to their full potential. If by chance there is anybody who has lots of experience with developing datapacks that wants to continue where I let off, you can PM me and I will give you permission to do so. All in all, I am still proud of what I was able to accomplish in vanilla MC. There are still lots of loose ends which I never got around to polishing up (custom armor, custom mob performance). Long story short, there is nothing really that interesting to develop anymore and the process has become tedious. In its current state the pack is fairly laggy/buggy/unfinished. For those of you that want to play the Aether in 1.19, the actual mod is being worked on at by the original Guilded Games team. THANK YOU to all who have been following me and this project up until now. In addition, I'm just tired of this project in general and I have decided to abandon it. The world generation code for 1.19 has changed again and I'm not able to figure out how to make the floating islands appear like they used to. Sorry to disappoint all those that have been waiting. There will be no update to 1.19, or any other updates to this project for that matter. ![]() Current Version: v0.3.0 (released 18 March 2022) for Minecraft 1.18.2 ![]()
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