![]() ![]() Released in 1995, Phantasmagoria was a little different from Sierra’s past adventure games. PhantasmagoriaĬiting the works of literary horror giants like Edgar Alan Poe, Williams wanted to bring emotion, terror, and immersion to gaming. If you love games like Monkey Island and other point-and-click adventures, the King’s Quest series is well worth your time. Taking influence from Telltale Games like The Walking Dead and The Wolf Among Us, Roberta Williams’ franchise’s newest iterations an episodic, comedic fantasy tale, with more updated graphics and a whimsical art style. The most recent entry in the series, 2015’s King’s Quest, developed by The Odd Gentlemen, followed a more modern adventure game approach. A close second was the brain-busting puzzles she formulated for gamers. Williams went on record to say that the character personalities were the main parts of the King’s Quest games that she enjoyed most. Using her preferred adventure game format, Roberta Williams designed colorful visuals, included humor, and created a truly unique fantasy world for gamers to play in. ![]() From 1984 to 2016, the long-running King’s Quest series spawned spin-offs, remakes, and books.įollowing the adventures of those in the Kingdom of Daventry, the King’s Quest series contains all of the fantasy genre goodies: witches, warlocks, kings, and bards. King’s Quest I, aka Roberta Williams’ King’s Quest I: Quest for the Crown, was the quintessential 1984 adventure game developed by Sierra On-Line, Inc. This is where Roberta Williams made her enduring mark on gaming forever. This was Roberta Williams’s first title, and it paved the way for future titles in her repertoire. She had her husband, Ken, help her program the title.ĭrawing from the mystery novels of Agatha Christie, Mystery House takes place in a Victorian mansion, where the player must discover and catch the murderer wreaking havoc. Mystery House, the 1980 adventure game, was fully illustrated and written by Roberta Williams. Here are some of the most prominent and most influential titles credited to Roberta Williams. Joining her husband, Ken, Roberta went on to form what would become Sierra On-Line, Inc. Through playing games like the 1977 adventure title, Colossal Cave Adventure, Roberta Williams unknowingly started the journey towards full-time game design. Not a video gamer at all, Roberta Williams was transformed by her husband’s decisions to bring the then brand new Apple computer home. By the late 1970s, Williams was a full-time housewife, caring for her children while her husband worked in software. Roberta Williams’ career started off pretty unexpectedly. ![]()
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